Ad The Online Casino Play 50+ games of roulette at The Online Casino50+ roulette games Play Now Ad | 18+ | GamCare.org.uk

Betting systems · 4567 calculator · checked 7 October 2026

4567 Roulette Strategy: How the 20-Number Neighbour System Works

The 4567 roulette strategy puts one chip on each of 20 numbers: four centre numbers on the racetrack, each with the two pockets either side of it on the wheel. It starts on 3, 4, 5 and 6, adds a chip to every number after a miss and takes one off after a hit, moving through five patterns. A hit makes 16 chips and a miss loses 20, so even though 54.05% of spins hit, it still loses 2.70% of everything you bet on average. In our simulation of 100-spin sessions at £1 a number with £500, the progression finished ahead in 35.5% of sessions against 38.4% for flat stakes, and ran out of money in 62.0% against 1.3%.

Written and reviewed by Mark Taylor · Updated 7 October 2026 · UK-licensed casinos only

20 of 37Numbers covered by every pattern on a European wheel
54.05%Of spins hit one of your 20 numbers
+⁠16 / −⁠20Chips won on a hit and lost on a miss, at one chip a number
2.70%House edge, the same as a single straight-up bet
Play Kasino logo
Fastest payout in our testsPlay Kasino: £644 to PayPal in 36 minutesSkill On Net · UKGC 39326 · tested 29 September 2026

Visit Play Kasino

One test on a verified account, so yours may differ. 18+. T&Cs apply. Affiliate link. UK-licensed casinos only. Play responsibly.

The Online Casino logo
Also on our listThe Online Casino: European Roulette and French Roulette GoldProgressPlay · UKGC 39335 · software and live roulette, not yet in our payout tests

Visit The Online Casino

18+. T&Cs apply. Affiliate link. UK-licensed casinos only. Play responsibly.

Quick answer

What Is the 4567 Roulette Strategy?

The 4567 roulette strategy is a 20-number neighbour bet with a +1/−1 progression. You pick four centre numbers and bet each one with the two pockets either side of it on the wheel: one chip a number, 20 chips a spin. A hit pays 35 to 1 on one chip, so you’re 16 chips up; a miss loses all 20. After a miss you add a chip to every number; after a hit you take one off and move to the next pattern. Neither changes the odds of the next spin or the 2.70% house edge.

+£16

A hit: 20 of 37 numbers

At £1 a number, the winning chip pays 35 to 1, so £36 comes back from £20.

−£20

A miss: 17 of 37 numbers

None of your 20 numbers lands, so every chip loses.

+1 / −1

The staking

Add £1 to every number after a miss; take £1 off after a hit, never below £1.

4567?

We couldn’t find a reliable source for where the name comes from, or for one official set of rules. Guides describe slightly different versions; this page uses the one most of them share.

The pattern

How to Place the 4567 Starting Pattern

Pattern A uses the centres 3, 4, 5 and 6. Each centre takes the two pockets either side of it on the wheel, not on the table, so 3 brings in 12, 35, 26 and 0. The four groups don’t overlap, so you have one chip on each of 20 different numbers.

The 4567 starting pattern on a European wheel: centres 3, 4, 5 and 6, each with two neighbours on either side, covering 20 numbers. At £1 a number, a hit wins £16 and a miss loses £20.
Pattern A at £1 a number: £20 a spin. Neighbours are counted round the wheel, so each group’s numbers are spread across the table.
CentreIts group, in wheel order
312, 35, 3, 26, 0
415, 19, 4, 21, 2
523, 10, 5, 24, 16
617, 34, 6, 27, 13

Use the racetrack. Many online tables have a racetrack, an oval showing the wheel order, next to the layout. Clicking a number on it usually bets that number and its neighbours; set the neighbour count to 2 where you can, click the four centres, and check there are 20 chips down before you spin.

The Five 4567 Patterns

After a hit you move to the next pattern. This guide goes from A to E and back to A; some versions stop or restart after E, which doesn’t change the odds.

The five 4567 patterns on a European wheel: A is 3, 4, 5, 6; B is 15, 16, 17, 18; C is 16, 17, 18, 19; D is 17, 18, 19, 20; E is 4, 5, 6, 7. Move to the next pattern after a hit and add a unit after a miss.
Every pattern covers 20 of the 37 numbers, so every pattern has the same 54.05% chance of a hit.
PatternCentresThe 20 numbersAfter a hit
Pattern A3, 4, 5, 60, 2, 3, 4, 5, 6, 10, 12, 13, 15, 16, 17, 19, 21, 23, 24, 26, 27, 34, 35Move to B
Pattern B15, 16, 17, 180, 1, 2, 4, 5, 6, 7, 9, 15, 16, 17, 18, 19, 22, 24, 25, 29, 32, 33, 34Move to C
Pattern C16, 17, 18, 191, 2, 4, 5, 6, 7, 9, 15, 16, 17, 18, 19, 21, 22, 24, 25, 29, 32, 33, 34Move to D
Pattern D17, 18, 19, 201, 2, 4, 6, 7, 9, 14, 15, 17, 18, 19, 20, 21, 22, 25, 29, 31, 32, 33, 34Move to E
Pattern E4, 5, 6, 72, 4, 5, 6, 7, 10, 12, 13, 15, 16, 17, 18, 19, 21, 23, 24, 27, 28, 29, 34Back to A

New to the bets? Our straight-up bet guide covers the 35 to 1 payout, the roulette wheel and table guide shows the wheel order, and you can practise the pattern on our free roulette tables.

The maths

4567 Odds, Payouts and Expected Loss

Figures at £1 a number. “Back” is everything returned, including the winning chip; “Result” is that minus the £20 staked.

OutcomeNumbersChanceBack from £20Result
HitOne of your 20 numbers2054.05%£36+⁠£16 profit
MissAny of the other 171745.95%£0−⁠£20 loss

Why 54% Isn’t a Winning Rate

54.05% is the chance that one spin hits, not the chance that the system makes money. A hit wins 16 chips and a miss loses 20, so the misses cost more than the hits pay, even though they come less often.

(20 × £16 − 17 × £20) ÷ 37 = about −⁠£0.54 a spinOn average, £320 won and £340 lost every 37 spins: a net £20 lost from £740 bet, which is 2.70%, the standard European house edge. The progression changes how much goes on each spin, not that share.

Five patterns, same odds. Every pattern covers 20 of the 37 numbers, so moving from A to B after a hit doesn’t make the next spin more or less likely to hit. The wheel doesn’t remember the last number.

Where to play

Where to Play the 4567 Strategy Online

Four UK-licensed casinos where we’ve timed a real withdrawal. Each time is one test on a verified account, so yours may differ. Check that the table has a racetrack for neighbour bets, and that its straight-up maximum covers the highest level you plan to reach.

Play KasinoSkill On Net · UKGC 39326

Our payout test£644 to PayPal in 36 minutes

Tested 29 September 2026, from asking for the money to it landing.

Visit Play KasinoVisit

PlayOJOSkill On Net · UKGC 39326

Our payout test£150 to PayPal in 1 hour 47 minutes

Tested June 2026, from asking for the money to it landing.

Visit PlayOJOVisit

21PriveWhite Hat Gaming · UKGC 52894

Our payout test£100 to Neteller in 2 hours 20 minutes

Tested June 2026, from asking for the money to it landing.

Visit 21PriveVisit

Swift CasinoSkill On Net · UKGC 39326

Our payout test£200 to a Visa debit card within 24 hours

Tested June 2026, from asking for the money to it landing.

Visit Swift CasinoVisit

18+. T&Cs apply. Affiliate links. UK-licensed casinos only. Play responsibly.

4567 calculator

4567 Roulette Strategy Calculator

Pick a pattern, your starting chip, the level you’re on and a winning number. The calculator shows what comes back, what the next spin should be, and where a hit or a miss would leave you. Level 3 means three times your starting chip on each of the 20 numbers.

OutcomeCovered by the 3 group
Staked£20
Back£36
Result+⁠£16
Chip on each number
£1
Lost reaching this level
£0
Run if this spin hits
+⁠£16
Run if this spin misses
−⁠£20
Average loss this spin
54p

Number 26 is in the 3 group: the £1 chip on it pays 35 to 1, so £36 comes back from £20, a £16 profit. Next spin: pattern B at level 1, £1 a number.

Pattern A groups

CentreIts group, in wheel orderThis spin
312, 35, 3, 26, 0Hit
415, 19, 4, 21, 2Missed
523, 10, 5, 24, 16Missed
617, 34, 6, 27, 13Missed

Standard payout: 35 to 1 on a straight-up, so the winning chip comes back with 35 more. “Lost reaching this level” and the two run figures assume you got here with straight misses from level 1; with hits along the way, the totals differ. “Average loss” is 2.70% of this spin’s stake; any single spin wins or loses far more. For smaller stakes, our low-stakes roulette guide covers where 10p and 20p chips are accepted.

Play roulette at a UK-licensed casino

18+. T&Cs apply. Affiliate links. Play responsibly.

4567 simulator

4567 Progression vs Flat Stakes

The same 20-number patterns, staked two ways: with the +1/−1 progression, or one chip a number every spin. Pick a bankroll, a starting chip and a session length; the simulator plays 30,000 sessions with both on exactly the same spins.

Bankroll
Over a session+1/−1 progressionFlat stakes
Finished ahead35.5%38.4%
Ran out of money62.0%1.3%
Average biggest stake£138.25£20.00
Average result−⁠£97.28−⁠£54.46
Average total bet£3,485.17£1,995.17
9 in 10 sessions end−⁠£488 to +⁠£664−⁠£344 to +⁠£232

Over 100 spins, the +1/−1 progression finished ahead in 35.5% of sessions against 38.4% for flat stakes, and ran out of money in 62.0% against 1.3%. The average result was −⁠£97.28 against −⁠£54.46, from £3,485.17 and £1,995.17 bet on average.

A simulation of 30,000 sessions with a fixed seed, so the same settings always give the same figures. Both systems play the same spins and change pattern after the same hits; only the chips differ. A session stops when the next stake is more than the money left, and “Ran out of money” counts sessions that had to stop before their last spin. In every setting where either can run out, the progression runs out more often. With 50 or more first-spin stakes (20 chips each, so £1,000 at £1 a number), it finishes ahead more often than flat stakes; with 25 (£500 at £1), it finishes ahead more often over 25 and 50 spins but not over 100 or 200; with fewer, flat stakes finish ahead more often in almost every setting. Because it bets more, the progression’s average loss is bigger in most settings, but both lose about the same share of what they bet: 2.70% on average. Table limits are ignored.

Progression

How the +1/−1 Progression Builds Up

Each miss adds a chip to all 20 numbers, so the stake climbs by 20 chips a spin: £20, £40, £60 and up at £1 a number. Five misses in a row cost £300 and leave you needing £120 for the next spin. A hit only wins 16 chips for each chip a number, so after two or more misses in a row, one hit doesn’t get you back to even.

LevelSpin stakeChance of the runLost if it missesRun if it hits
Level 1The start£20£1 a numberStart−⁠£20+⁠£16
Level 2after 1 miss in a row£40£2 a number45.95%−⁠£60+⁠£12
Level 3after 2 misses in a row£60£3 a number21.11%−⁠£120−⁠£12
Level 4after 3 misses in a row£80£4 a number9.70%−⁠£200−⁠£56
Level 5after 4 misses in a row£100£5 a number4.46%−⁠£300−⁠£120
Level 6after 5 misses in a row£120£6 a number2.05%−⁠£420−⁠£204
Level 7after 6 misses in a row£140£7 a number0.94%−⁠£560−⁠£308
Level 8after 7 misses in a row£160£8 a number0.43%−⁠£720−⁠£432

Over 100 spins: a 39.6% chance of at least one run of six misses in a rowThat takes the next stake to level 7 or higher: £140 or more a spin at £1 a number. The chance of at least one run of eight misses, which leaves you at least £720 down on that run and needing at least £180 a spin, is 9.7%.

It’s a D’Alembert on 20 numbers. Adding a unit after a loss and taking one off after a win is the D’Alembert staking plan. Because you only drop one level after a hit, a run that mixes hits and misses can stay at high stakes for a long time: in our default simulation, the progression’s biggest stake averaged £138.25 a session, against £20.00 for flat stakes.

Wheels

European, French, American and Lightning Tables

The 20-number patterns work as described on a single-zero wheel. French roulette uses the same wheel, so nothing changes: La Partage only covers even-money bets, and the 4567 doesn’t use any. On an American wheel the numbers sit in a different order, so pattern A covers 18 numbers, with 33 and 34 each covered twice, and the house edge rises to 5.26%.

WheelNumbers coveredOn a hitOn a missHouse edge
European20 of 37+⁠16 chips−⁠20 chips2.70%
French20 of 37La Partage doesn’t apply+⁠16 chips−⁠20 chips2.70%
American18 of 3833 and 34 covered twice+⁠16, or +⁠52 on 33 or 34−⁠20 chips5.26%

Lightning and multiplier games: in Lightning Roulette, straight-ups usually pay 29 to 1 unless the number is struck by a multiplier, so a plain hit returns 30 chips and you’re 10 up, not 16. Check the paytable before using these figures on any multiplier game.

Compared

4567 vs Other Roulette Systems

Every system here loses, on average, the same 2.70% of what’s bet on a European wheel; what changes is the shape of the results. The 4567 hits more often than a bet on Red, but its misses cost more than its hits pay, and like the D’Alembert it raises the stake while you’re behind. The 36 strategy and Romanovsky cover more numbers at a flat stake.

SystemUnits a spinProfit pocketsWorst result at the startStaking
456720, plus 20 a miss20 of 37−⁠20 units on 17 pockets+1 after a miss
36 strategy3830 of 37−⁠20 units on 6 pocketsFlat
24+8248 of 37 (24 break even)−⁠24 units on 5 pocketsFlat
Romanovsky832 of 37−⁠8 units on 5 pocketsFlat
D’Alembert on Red1, plus 1 a loss18 of 37−⁠1 unit on 19 pockets+1 after a loss

Verdict

Does the 4567 Roulette Strategy Work?

It works as a set of instructions: the patterns, the 20 numbers and the results are exactly as described. It doesn’t work as a way to win: every spin loses 2.70% of its stake on average, whichever pattern you’re on, and the progression puts more money on the table while you’re behind.

It hits oftenMore than half the spins win20 of 37 numbers win 16 chips, so just over half of all spins show a profit.
It wins smallShort sessions often finish aheadWith £1,000 at £1 a number, it finished ahead in about 6 sessions in 10 over 25 or 50 spins in our simulation, yet lost £33.30 on average over 25 spins and £79.68 over 50.
It can’t beat the edgeThe losing sessions are bigWith £500 at £1 a number over 100 spins, it ran out of money in 62.0% of sessions and lost £97.28 on average.

UK rules

Playing the 4567 at a UK Casino

No Gambling Commission rule bans betting systems, but many casino bonuses exclude roulette or count it at a low rate, and bonus terms often restrict staking progressions or bets that cover much of the table. Winnings can be voided, so check the terms before you play with bonus money. These are the rules that shape how you play at a UK-licensed casino.

Since January 2025

No autoplay

Autoplay is banned, so you start every spin yourself. The 4567 changes its pattern or its chips after every spin, so expect to place the bets by hand each time.

Since January 2025

At least 5 seconds a spin

An online roulette game can’t start a new spin within 5 seconds of the last one starting, so 100 spins take at least eight minutes.

Since January 2025

Your spend on screen

Games show your net spend and how long you’ve been playing, so you can see what the progression has really cost.

Since October 2025

A limit before you deposit

New customers are asked to set a financial limit, such as a deposit limit, before their first deposit.

Before You Place the Pattern

20 chipsBeat the timerOn a live table, 20 chips have to go down before betting closes. A racetrack neighbour bet places five at a time.
RacetrackCheck the neighbour countSome racetracks let you choose how many neighbours each click adds. The 4567 uses two on each side.
Inside betsCheck the maximumsEvery chip is a straight-up bet. Level 8 with a £5 chip means £40 a number, so check the straight-up maximum first.

Good to know

4567 Roulette Strategy FAQs

What is the 4567 roulette strategy?

It’s a racetrack system: four centre numbers, each bet with the two pockets either side of it on the wheel, so you have one chip on each of 20 numbers. It starts on 3, 4, 5 and 6, adds a chip to every number after a miss, and takes one off and moves to the next pattern after a hit. A hit makes 16 chips and a miss loses 20.

Which 20 numbers does the 3-4-5-6 pattern cover?

On a European wheel: 0, 2, 3, 4, 5, 6, 10, 12, 13, 15, 16, 17, 19, 21, 23, 24, 26, 27, 34 and 35. The groups are 12, 35, 3, 26, 0 (centre 3), 15, 19, 4, 21, 2 (centre 4), 23, 10, 5, 24, 16 (centre 5) and 17, 34, 6, 27, 13 (centre 6).

Why is it called the 4567 strategy?

We couldn’t find a reliable source that explains the name or shows where the system started, and guides describe slightly different rules. This page uses the version most of them share.

What happens after a miss?

Stay on the same pattern and add one chip to every number. At £1 a number, the stake goes from £20 to £40, then £60, and so on: 20 chips more for every miss.

What happens after a hit?

Take one chip off every number, never going below one, and move to the next pattern. This guide goes A, B, C, D, E and back to A.

Is 54% the win rate?

It’s the chance that one spin hits: 20 of 37 numbers, or 54.05%. But a hit wins 16 chips and a miss loses 20, so on average you lose about 54p a spin at £1 a number, the standard 2.70% house edge.

Does one hit win back earlier misses?

Only after a single miss. At £1 a number, one miss costs £20 and a level 2 hit wins £32, so you’re £12 up. After two misses (£60), a level 3 hit wins £48 and leaves you £12 down, and the gap grows with every extra miss.

How much money do I need for the 4567?

No bankroll makes it work; a bigger one just pays for more spins. At £1 a number, eight misses in a row cost £720 and the ninth spin would need £180. In our simulation with £500 at £1 a number, the progression ran out of money in 62.0% of 100-spin sessions.

Can I use the 4567 on American roulette?

You can, but the numbers are in a different order on an American wheel, so pattern A covers 18 numbers instead of 20, with 33 and 34 covered twice. A hit on 33 or 34 makes 52 chips, any other hit 16, and a miss still loses 20. The house edge is 5.26%.

Does changing pattern change the odds?

No. Every pattern covers 20 of 37 numbers, so each has the same 54.05% chance of a hit. Changing pattern changes which numbers you’re on, not the odds of the next spin.

Is the progression better than flat stakes?

Neither beats the house edge. In our simulation of 100 spins at £1 a number with £500, the progression finished ahead in 35.5% of sessions against 38.4% for one chip a number, ran out of money in 62.0% against 1.3%, and lost £97.28 on average against £54.46, because it bet more.

Can I use autoplay for the 4567?

Not at a UK-licensed online casino. Autoplay has been banned since January 2025, so you start every spin yourself. Because the pattern or the chips change after every spin, you’ll place the bets again each time.

Our method

How We Checked This Guide

What we checked

The odds and returns on this page come from exact roulette maths: 37 pockets on a European or French wheel and 38 on an American one, with the standard 35 to 1 payout on a straight-up. Neighbours follow the standard wheel order, two pockets either side of each centre, and we checked that every European pattern covers 20 different numbers. Descriptions of the 4567 differ and we found no reliable original source, so we use the most common version: one chip a number at level 1, one more on the same pattern after a miss, and one fewer (never below one) on the next pattern after a hit, going back to A after E. The simulator figures come from a seeded simulation of 30,000 sessions per setting. The UK rules come from the Gambling Commission, checked on 7 October 2026. We haven’t checked table limits at every casino, so check each table’s straight-up maximum.

Written and reviewed by Mark Taylor.

Keep reading

More Roulette Systems

18+

Adding Chips After a Miss Isn’t a Plan

The progression raises your stake exactly when you’re losing, and after two misses one hit doesn’t win it back. Decide your budget and when you’ll stop before you start, set a deposit limit, and never go past the level you planned.

Free, confidential support: GamCare and the National Gambling Helpline on 0808 8020 133, 24 hours a day. Self-exclude from UK sites with GAMSTOP.

Scroll to Top